Félix Turgeon

Game and Software Developer

About Me

I’m a versatile developer with a passion for creating efficient, scalable systems, performant software, and stylistic Interfaces. I love all aspects of development, from meticulous planning to late night bug fixing.

Currently, I’m enrolled in Algonquin College’s Game Development program, with an expected graduation in spring 2026. Over the last year, I’ve been working with a small team to develop a capstone project in unity.

Previously, I’ve worked as a full stack developer in the commercial software industry. During this time, I created customer facing software packages that handled sensitive information, processed large sets of data, and tailored every detail to meet clients’ specific requests.

In my spare time, I love cooking, trying new indie games, and going for long walks with good music.

Skills And Experience

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Projects

Capstone project: Honk! Ranger Rush

Honk! Ranger Rush is a roguelike dungeon-crawler which sets the player out on a cross-country adventure to thwart an evil Goose uprising.

In this project I created multiple complex backend systems, designed and programmed UI elements, and optimized existing systems to significantly increase performance.